Step into the nerve-shredding world of *Last Floor VR*, where a malfunctioning elevator becomes your gateway to supernatural terror. This VR horror masterpiece traps players in a decaying high-rise, blending psychological dread with jump-scares. Optimized for standalone headsets and PC VR systems, it transforms claustrophobic spaces into chilling battlegrounds against spectral forces.
Features of Last Floor VR:
đź’€ Environmental Storytelling
Decipher the building’s dark history through interactive clues and ghostly echoes that react to your movements.
đź’€ Procedural Fear Engine
Algorithms adjust scare intensity based on biometric feedback from heart rate monitors (optional compatibility).
🔦 Improved Oculus Hand Tracking
Fumble with keys and flashlights using natural gestures, enhancing realism during panic moments.
🔦 Co-Op Survival Mode
Team up online to solve puzzles while entities swarm your group – communication errors increase haunting severity.
Advantages of Last Floor VR:
* Utilizes Unreal Engine 5’s Nanite tech for crisp decay details on brickwork and spectral textures
* Ghost AI learns from player behavior patterns across sessions
* Comfort mode allows horror fans prone to simulation sickness to adjust movement vignettes
Disadvantages of Last Floor VR:
- Requires 12GB+ RAM for texture-streaming in large maps
- Single-player campaign lacks save points during boss haunt sequences
- Voice recognition for spirit interactions struggles with accents
Development Team
Created by Red Iron Foundry (2022 IGF nominee for *Asylum Below*), partnering with acoustic engineers to design directional scare audio for room-scale setups.
Competitors
*Phantom Floor*: Longer campaign but uses pre-rendered backgrounds
*Vertigo Protocol*: Superior climbing physics but lacks Last Floor’s dynamic scare system
Market Performance
Peaked at #7 in Oculus App Lab horror category, maintaining 4.6/5 from 8,300+ ratings. 34% of users replay to unlock secret endings tied to phobia statistics.
Version 1.22 Updates
- Added PlayStation VR2 eye-tracking support (pupil dilation impacts entity aggression)
- Fixed save corruption bug during elevator power outages